Method WorldObject:SummonGameObject [-] [+]

Spawns a GameObject at specified location.

Synopsis

gameObject = WorldObject:SummonGameObject( entry, x, y, z, o )

gameObject = WorldObject:SummonGameObject( entry, x, y, z, o, respawnDelay )

Arguments

number entry

GameObject entry ID.

Valid numbers: integers from 0 to 4,294,967,295.

number x

Valid numbers: all decimal numbers.

number y

Valid numbers: all decimal numbers.

number z

Valid numbers: all decimal numbers.

number o

Valid numbers: all decimal numbers.

number respawnDelay (30)

Respawn time in seconds.

Valid numbers: integers from 0 to 4,294,967,295.

Returns

GameObject gameObject
See method description.

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