Method WorldObject:GetNearestGameObject [-] [+]

Returns the nearest GameObject object in sight of the WorldObject or within the given range and/or with a specific entry ID

Synopsis

nearestGameObject = WorldObject:GetNearestGameObject( range )

nearestGameObject = WorldObject:GetNearestGameObject( range, entryId )

nearestGameObject = WorldObject:GetNearestGameObject( range, entryId, hostile )

Arguments

number range (533.33333)

Optionally set range. Default range is grid size.

Valid numbers: all decimal numbers.

number entryId (0)

Optionally set entry ID of game object to find.

Valid numbers: integers from 0 to 4,294,967,295.

number hostile (0)

0 both, 1 hostile, 2 friendly.

Valid numbers: integers from 0 to 4,294,967,295.

Returns

GameObject nearestGameObject
See method description.

Generated on
© 2010 - 2024 Eluna Lua Engine