Method WorldObject:GetNearestGameObject [-] [+]
Returns the nearest GameObject object in sight of the WorldObject or within the given range and/or with a specific entry ID
Synopsis
nearestGameObject = WorldObject:GetNearestGameObject( range )
nearestGameObject = WorldObject:GetNearestGameObject( range, entryId )
nearestGameObject = WorldObject:GetNearestGameObject( range, entryId, hostile )
Arguments
number range (533.33333)
Optionally set range. Default range is grid size.
Valid numbers: all decimal numbers.
number entryId (0)
Optionally set entry ID of game object to find.
Valid numbers: integers from 0 to 4,294,967,295.
number hostile (0)
0 both, 1 hostile, 2 friendly.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
GameObject nearestGameObject
- See method description.