Method WorldObject:GetGameObjectsInRange [-] [+]
Returns a table of GameObject objects in sight of the WorldObject or within the given range and/or with a specific entry ID
Synopsis
gameObjectsInRange = WorldObject:GetGameObjectsInRange( range )
gameObjectsInRange = WorldObject:GetGameObjectsInRange( range, entryId )
gameObjectsInRange = WorldObject:GetGameObjectsInRange( range, entryId, hostile )
Arguments
number range (533.33333)
Optionally set range. Default range is grid size.
Valid numbers: all decimal numbers.
number entryId (0)
Optionally set entry ID of game objects to find.
Valid numbers: integers from 0 to 4,294,967,295.
number hostile (0)
0 both, 1 hostile, 2 friendly.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
table gameObjectsInRange
Table of GameObjects.