Method Global:RegisterMapEvent [-] [+]

Registers a Map event handler for all instances of a Map.

Event State Parameters Comment
events.map.on_initialize MAP event, instance_data, map
events.map.on_load MAP event, instance_data, map
events.map.on_update MAP event, instance_data, map, diff
events.map.on_player_enter MAP event, instance_data, map, player
events.map.on_creature_create MAP event, instance_data, map, creature
events.map.on_gameobject_create MAP event, instance_data, map, go
events.map.on_check_encounter_in_progress MAP event, instance_data, map

Synopsis

RegisterMapEvent( map_id, event, function )

RegisterMapEvent( map_id, event, function, shots )

Arguments

number map_id

ID of a Map.

Valid numbers: integers from 0 to 4,294,967,295.

number event

Map event ID, refer to table above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

Nothing.

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