Method Global:RegisterGameObjectEvent [-] [+]
Registers a GameObject event handler.
| Event | State | Parameters | Comment |
|---|---|---|---|
| events.gameobject.on_ai_update | MAP | event, go, diff | |
| events.gameobject.on_spawn | MAP | event, go | |
| events.gameobject.on_dummy_effect | MAP | event, caster, spellid, effindex, go | Can return true to stop normal action |
| events.gameobject.on_quest_accept | MAP | event, player, go, quest | Can return true to stop normal action |
| events.gameobject.on_quest_reward | MAP | event, player, go, quest, opt | Can return true to stop normal action |
| events.gameobject.on_dialog_status | MAP | event, player, go | |
| events.gameobject.on_destroyed | MAP | event, go, attacker | |
| events.gameobject.on_damaged | MAP | event, go, attacker | |
| events.gameobject.on_loot_state_change | MAP | event, go, state | |
| events.gameobject.on_go_state_changed | MAP | event, go, state | |
| events.gameobject.on_add | MAP | event, go | |
| events.gameobject.on_remove | MAP | event, go | |
| events.gameobject.on_use | MAP | event, go, player | Can return true to stop normal action |
Synopsis
cancel = RegisterGameObjectEvent( entry, event, function )
cancel = RegisterGameObjectEvent( entry, event, function, shots )
Arguments
number entryGameObject entry Id.
Valid numbers: integers from 0 to 4,294,967,295.
number eventGameObject event Id, refer to table above.
Valid numbers: integers from 0 to 4,294,967,295.
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancelA function that cancels the binding when called.