Method Global:RegisterGameObjectEvent [-] [+]
Registers a GameObject event handler.
In Multistate mode (default), events are either registered to the WORLD state (-1) or the MAP states (map ID). These events will only ever trigger on their respective state.
In Compatibility mode, all events are registered to the WORLD state (-1).
| ID | Event | State | Parameters | Comment |
|---|---|---|---|---|
| 1 | ON_AIUPDATE | MAP | event, go, diff | |
| 2 | ON_SPAWN | MAP | event, go | |
| 3 | ON_DUMMY_EFFECT | MAP | event, caster, spellid, effindex, go | Can return true to stop normal action |
| 4 | ON_QUEST_ACCEPT | MAP | event, player, go, quest | Can return true to stop normal action |
| 5 | ON_QUEST_REWARD | MAP | event, player, go, quest, opt | Can return true to stop normal action |
| 6 | ON_DIALOG_STATUS | MAP | event, player, go | |
| 7 | ON_DESTROYED | MAP | event, go | |
| 8 | ON_DAMAGED | MAP | event, go, attacker | |
| 9 | ON_LOOT_STATE_CHANGE | MAP | event, go, state | |
| 10 | ON_GO_STATE_CHANGED | MAP | event, go, state | |
| 12 | ON_ADD | MAP | event, go | |
| 13 | ON_REMOVE | MAP | event, go | |
| 14 | ON_USE | MAP | event, go, player | Can return true to stop normal action |
Synopsis
cancel = RegisterGameObjectEvent( entry, event, function )
cancel = RegisterGameObjectEvent( entry, event, function, shots )
Arguments
number entryGameObject entry Id.
Valid numbers: integers from 0 to 4,294,967,295.
number eventGameObject event Id, refer to table above.
Valid numbers: integers from 0 to 4,294,967,295.
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancelA function that cancels the binding when called.