Method Global:RegisterGameObjectEvent [-] [+]

Registers a GameObject event handler.

Event State Parameters Comment
events.gameobject.on_ai_update MAP event, go, diff
events.gameobject.on_spawn MAP event, go
events.gameobject.on_dummy_effect MAP event, caster, spellid, effindex, go Can return true to stop normal action
events.gameobject.on_quest_accept MAP event, player, go, quest Can return true to stop normal action
events.gameobject.on_quest_reward MAP event, player, go, quest, opt Can return true to stop normal action
events.gameobject.on_dialog_status MAP event, player, go
events.gameobject.on_destroyed MAP event, go, attacker
events.gameobject.on_damaged MAP event, go, attacker
events.gameobject.on_loot_state_change MAP event, go, state
events.gameobject.on_go_state_changed MAP event, go, state
events.gameobject.on_add MAP event, go
events.gameobject.on_remove MAP event, go
events.gameobject.on_use MAP event, go, player Can return true to stop normal action

Synopsis

cancel = RegisterGameObjectEvent( entry, event, function )

cancel = RegisterGameObjectEvent( entry, event, function, shots )

Arguments

number entry

GameObject entry Id.

Valid numbers: integers from 0 to 4,294,967,295.

number event

GameObject event Id, refer to table above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

function cancel

A function that cancels the binding when called.

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