Method GameObject:SetLootState [-] [+]

Sets the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

LootState ID Comment
GO_NOT_READY 0
GO_READY 1 can be ready but despawned, and then not possible activate until spawn
GO_ACTIVATED 2
GO_JUST_DEACTIVATED 3

Synopsis

GameObject:SetLootState( state )

Arguments

LootState state

All available loot states can be seen above.

Returns

Nothing.

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