Method GameObject:SetGoState [-] [+]
Sets the state of a GameObject
GOState | ID | Comment |
---|---|---|
GO_STATE_ACTIVE | 0 | show in world as used and not reset (closed door open) |
GO_STATE_READY | 1 | show in world as ready (closed door close) |
GO_STATE_ACTIVE_ALTERNATIVE | 2 | show in world as used in alt way and not reset (closed door open by cannon fire) |
Synopsis
GameObject:SetGoState( state )
Arguments
GOState state
All available go states can be seen above.
Returns
Nothing.