Method GameObject:GetGoState [-] [+]

Returns the state of a GameObject Below are client side [GOState]s off of 3.3.5a

GOState ID Comment
GO_STATE_ACTIVE 0 show in world as used and not reset (closed door open)
GO_STATE_READY 1 show in world as ready (closed door close)
GO_STATE_ACTIVE_ALTERNATIVE 2 show in world as used in alt way and not reset (closed door open by cannon fire)

Synopsis

goState = GameObject:GetGoState()

Arguments

None.

Returns

GOState goState
See method description.

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