Method WorldObject:IsWithinDist3d [-] [+]
Returns true if the point is in the given distance of the WorldObject
Notice that the distance is measured from the edge of the WorldObject.
Synopsis
isInDistance = WorldObject:IsWithinDist3d( x, y, z, distance )
Arguments
number xValid numbers: all decimal numbers.
number yValid numbers: all decimal numbers.
number zValid numbers: all decimal numbers.
number distanceValid numbers: all decimal numbers.
Returns
boolean isInDistance- See method description.