Method WorldObject:IsWithinDist3d [-] [+]

Returns true if the point is in the given distance of the WorldObject

Notice that the distance is measured from the edge of the WorldObject.

Synopsis

isInDistance = WorldObject:IsWithinDist3d( x, y, z, distance )

Arguments

number x

Valid numbers: all decimal numbers.

number y

Valid numbers: all decimal numbers.

number z

Valid numbers: all decimal numbers.

number distance

Valid numbers: all decimal numbers.

Returns

boolean isInDistance
See method description.

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