Method WorldObject:GetNearestPlayer [-] [+]
Returns the nearest Player object in sight of the WorldObject or within the given range
Synopsis
nearestPlayer = WorldObject:GetNearestPlayer( range )
nearestPlayer = WorldObject:GetNearestPlayer( range, hostile )
nearestPlayer = WorldObject:GetNearestPlayer( range, hostile, dead )
Arguments
number range (533.33333)
Optionally set range. Default range is grid size.
Valid numbers: all decimal numbers.
number hostile (0)
0 both, 1 hostile, 2 friendly.
Valid numbers: integers from 0 to 4,294,967,295.
number dead (1)
0 both, 1 alive, 2 dead.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Player nearestPlayer
- See method description.