Method WorldObject:Data [-] [+]
Returns a runtime-persistent cache tied to the WorldObject. This data will remain for as long as the WorldObject exists, or until a server restart.
A reload of the Lua state will NOT clear this cache.
This cache can be added to and read from with the following sub-methods.
-- Sets the key-value pair in the cache WorldObject:Data():Set("key", val) -- Returns the value from the cache using the key local val = WorldObject:Data():Get("key") -- Removes the key-value pair from the cache WorldObject:Data():Set("key", nil) -- Returns all the key-value pairs as a Lua table indexed by the keys local table = WorldObject:Data():AsTable()
Synopsis
WorldObject:Data()
Arguments
None.
Returns
Nothing.