Method Unit:SetImmuneTo [-] [+]

Sets a mechanic immunity for the Unit.

Mechanic ID Comment
MECHANIC_NONE 0
MECHANIC_CHARM 1
MECHANIC_DISORIENTED 2
MECHANIC_DISARM 3
MECHANIC_DISTRACT 4
MECHANIC_FEAR 5
MECHANIC_GRIP 6
MECHANIC_ROOT 7
MECHANIC_SLOW_ATTACK 8
MECHANIC_SILENCE 9
MECHANIC_SLEEP 10
MECHANIC_SNARE 11
MECHANIC_STUN 12
MECHANIC_FREEZE 13
MECHANIC_KNOCKOUT 14
MECHANIC_BLEED 15
MECHANIC_BANDAGE 16
MECHANIC_POLYMORPH 17
MECHANIC_BANISH 18
MECHANIC_SHIELD 19
MECHANIC_SHACKLE 20
MECHANIC_MOUNT 21
MECHANIC_INFECTED 22
MECHANIC_TURN 23
MECHANIC_HORROR 24
MECHANIC_INVULNERABILITY 25
MECHANIC_INTERRUPT 26
MECHANIC_DAZE 27
MECHANIC_DISCOVERY 28
MECHANIC_IMMUNE_SHIELD 29 Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED 30
MECHANIC_ENRAGED 31

Synopsis

Unit:SetImmuneTo( immunity )

Unit:SetImmuneTo( immunity, apply )

Arguments

number immunity

New value for the immunity mask.

Valid numbers: integers from -2,147,483,647 to 2,147,483,647.

boolean apply (true)

If true, the immunity is applied, otherwise it is removed.

Returns

Nothing.

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