Method Player:EquipItem [-] [+]
Equips the given item or item entry to the given slot. Returns the equipped item or nil.
EquipSlot | ID |
---|---|
EQUIPMENT_SLOT_HEAD | 0 |
EQUIPMENT_SLOT_NECK | 1 |
EQUIPMENT_SLOT_SHOULDERS | 2 |
EQUIPMENT_SLOT_BODY | 3 |
EQUIPMENT_SLOT_CHEST | 4 |
EQUIPMENT_SLOT_WAIST | 5 |
EQUIPMENT_SLOT_LEGS | 6 |
EQUIPMENT_SLOT_FEET | 7 |
EQUIPMENT_SLOT_WRISTS | 8 |
EQUIPMENT_SLOT_HANDS | 9 |
EQUIPMENT_SLOT_FINGER1 | 10 |
EQUIPMENT_SLOT_FINGER2 | 11 |
EQUIPMENT_SLOT_TRINKET1 | 12 |
EQUIPMENT_SLOT_TRINKET2 | 13 |
EQUIPMENT_SLOT_BACK | 14 |
EQUIPMENT_SLOT_MAINHAND | 15 |
EQUIPMENT_SLOT_OFFHAND | 16 |
EQUIPMENT_SLOT_RANGED | 17 |
EQUIPMENT_SLOT_TABARD | 18 |
BagSlot | ID |
---|---|
INVENTORY_SLOT_BAG_START | 19 |
INVENTORY_SLOT_BAG_END | 23 |
Synopsis
equippedItem = Player:EquipItem( item, slot )
equippedItem = Player:EquipItem( entry, slot )
Arguments
Item item
Item to equip.
number entry
Entry of the item to equip.
Valid numbers: integers from 0 to 4,294,967,295.
number slot
Equipment slot to equip the item to The slot can be [EquipmentSlots] or [InventorySlots].
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Item equippedItem
Item or nil if equipping failed.