Method Player:EquipItem [-] [+]

Equips the given item or item entry to the given slot. Returns the equipped item or nil.

EquipSlot ID
EQUIPMENT_SLOT_HEAD 0
EQUIPMENT_SLOT_NECK 1
EQUIPMENT_SLOT_SHOULDERS 2
EQUIPMENT_SLOT_BODY 3
EQUIPMENT_SLOT_CHEST 4
EQUIPMENT_SLOT_WAIST 5
EQUIPMENT_SLOT_LEGS 6
EQUIPMENT_SLOT_FEET 7
EQUIPMENT_SLOT_WRISTS 8
EQUIPMENT_SLOT_HANDS 9
EQUIPMENT_SLOT_FINGER1 10
EQUIPMENT_SLOT_FINGER2 11
EQUIPMENT_SLOT_TRINKET1 12
EQUIPMENT_SLOT_TRINKET2 13
EQUIPMENT_SLOT_BACK 14
EQUIPMENT_SLOT_MAINHAND 15
EQUIPMENT_SLOT_OFFHAND 16
EQUIPMENT_SLOT_RANGED 17
EQUIPMENT_SLOT_TABARD 18
BagSlot ID
INVENTORY_SLOT_BAG_START 19
INVENTORY_SLOT_BAG_END 23

Synopsis

equippedItem = Player:EquipItem( item, slot )

equippedItem = Player:EquipItem( entry, slot )

Arguments

Item item

Item to equip.

number entry

Entry of the item to equip.

Valid numbers: integers from 0 to 4,294,967,295.

number slot

Equipment slot to equip the item to The slot can be [EquipmentSlots] or [InventorySlots].

Valid numbers: integers from 0 to 4,294,967,295.

Returns

Item equippedItem

Item or nil if equipping failed.

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