Method Global:RegisterPlayerGossipEvent [-] [+]
Registers a Player gossip event handler.
In Multistate mode (default), events are either registered to the WORLD state (-1) or the MAP states (map ID). These events will only ever trigger on their respective state.
In Compatibility mode, all events are registered to the WORLD state (-1).
Note that you can not use ON_HELLO
with this hook. It does nothing since players dont have an "on hello".
ID | Event | State | Parameters | Comment |
---|---|---|---|---|
1 | ON_HELLO | MAP | event, player, object | Object is the Creature/GameObject/Item. Can return false to do default action. For item gossip can return false to stop spell casting. |
2 | ON_SELECT | MAP | event, player, object, sender, intid, code, menu_id | Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip. Can return false to do default action. |
Synopsis
cancel = RegisterPlayerGossipEvent( menu_id, event, function )
cancel = RegisterPlayerGossipEvent( menu_id, event, function, shots )
Arguments
number event
Player gossip event Id, refer to table above.
Valid numbers: integers from 0 to 4,294,967,295.
function function
Function to register.
number shots (0)
The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancel
A function that cancels the binding when called.