Method Global:RegisterItemEvent [-] [+]
Registers an Item event handler.
| Event | State | Parameters | Comment |
|---|---|---|---|
| events.item.on_dummy_effect | MAP | event, caster, spellid, effindex, item | |
| events.item.on_use | MAP | event, player, item, target | Can return false to stop the spell casting |
| events.item.on_quest_accept | MAP | event, player, item, quest | Can return true |
| events.item.on_expire | MAP | event, player, itemid | Can return true |
| events.item.on_remove | MAP | event, player, item | Can return true |
| events.item.on_add | MAP | event, player, item | |
| events.item.on_equip | MAP | event, player, item, slot | |
| events.item.on_unequip | MAP | event, player, item, slot |
Synopsis
cancel = RegisterItemEvent( entry, event, function )
cancel = RegisterItemEvent( entry, event, function, shots )
Arguments
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancelA function that cancels the binding when called.