Method Global:RegisterGuildEvent [-] [+]

Registers a Guild event handler.

Event State Parameters Comment
events.guild.on_add_member WORLD event, guild, player, rank
events.guild.on_remove_member WORLD event, guild, player, isDisbanding
events.guild.on_motd_change WORLD event, guild, newMotd
events.guild.on_info_change WORLD event, guild, newInfo
events.guild.on_create WORLD event, guild, leader, name Not on TC
events.guild.on_disband WORLD event, guild
events.guild.on_money_withdraw WORLD event, guild, player, amount, isRepair Can return new money amount
events.guild.on_money_deposit WORLD event, guild, player, amount Can return new money amount
events.guild.on_item_move WORLD event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId TODO
events.guild.on_event WORLD event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank TODO
events.guild.on_bank_event WORLD event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId

Synopsis

cancel = RegisterGuildEvent( event, function )

cancel = RegisterGuildEvent( event, function, shots )

Arguments

number event

Guild event Id, refer to table above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

function cancel

A function that cancels the binding when called.

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