Method Global:RegisterGroupEvent [-] [+]
Registers a Group event handler.
In Multistate mode (default), events are either registered to the WORLD state (-1) or the MAP states (map ID). These events will only ever trigger on their respective state.
In Compatibility mode, all events are registered to the WORLD state (-1).
| ID | Event | State | Parameters | Comment |
|---|---|---|---|---|
| 1 | ON_MEMBER_ADD | WORLD | event, group, guid | |
| 2 | ON_MEMBER_INVITE | WORLD | event, group, guid | |
| 3 | ON_MEMBER_REMOVE | WORLD | event, group, guid, method, kicker, reason | |
| 4 | ON_LEADER_CHANGE | WORLD | event, group, newLeaderGuid, oldLeaderGuid | |
| 5 | ON_DISBAND | WORLD | event, group | |
| 6 | ON_CREATE | WORLD | event, group, leaderGuid, groupType | |
| 7 | ON_MEMBER_ACCEPT | WORLD | event, group, player | Can return false to disable accepting |
Synopsis
cancel = RegisterGroupEvent( event, function )
cancel = RegisterGroupEvent( event, function, shots )
Arguments
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancelA function that cancels the binding when called.