Method WorldObject:GetPlayersInRange [-] [+]

Returns a table of Player objects in sight of the WorldObject or within the given range

Synopsis

playersInRange = WorldObject:GetPlayersInRange( range )

playersInRange = WorldObject:GetPlayersInRange( range, hostile )

playersInRange = WorldObject:GetPlayersInRange( range, hostile, dead )

Arguments

number range (533)

Valid numbers: all decimal numbers.

number hostile (0)

0 both, 1 hostile, 2 friendly.

Valid numbers: integers from 0 to 4,294,967,295.

number dead (1)

0 both, 1 alive, 2 dead.

Valid numbers: integers from 0 to 4,294,967,295.

Returns

table playersInRange

Table of Players.

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