Method Global:RegisterSpellEvent [-] [+]
Registers a Spell event handler.
enum SpellEvents { SPELL_EVENT_ON_CAST = 1, // (event, spell, skipCheck) SPELL_EVENT_COUNT };
Synopsis
cancel = RegisterSpellEvent( entry, event, function )
cancel = RegisterSpellEvent( entry, event, function, shots )
Arguments
number event
Spell event Id, refer to SpellEvents above.
Valid numbers: integers from 0 to 4,294,967,295.
function function
Function to register.
number shots (0)
The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancel
A function that cancels the binding when called.