Method Global:RegisterInstanceEvent [-] [+]
Registers a Map event handler for one instance of a Map.
In Multistate mode (default), events are either registered to the WORLD state (-1) or the MAP states (map ID). These events will only ever trigger on their respective state.
In Compatibility mode, all events are registered to the WORLD state (-1).
| ID | Event | State | Parameters | Comment |
|---|---|---|---|---|
| 1 | ON_INITIALIZE | MAP | event, instance_data, map | |
| 2 | ON_LOAD | MAP | event, instance_data, map | |
| 3 | ON_UPDATE | MAP | event, instance_data, map, diff | |
| 4 | ON_PLAYER_ENTER | MAP | event, instance_data, map, player | |
| 5 | ON_CREATURE_CREATE | MAP | event, instance_data, map, creature | |
| 6 | ON_GAMEOBJECT_CREATE | MAP | event, instance_data, map, go | |
| 7 | ON_CHECK_ENCOUNTER_IN_PROGRESS | MAP | event, instance_data, map |
Synopsis
RegisterInstanceEvent( instance_id, event, function )
RegisterInstanceEvent( instance_id, event, function, shots )
Arguments
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.