Method Global:RegisterCreatureGossipEvent [-] [+]

Registers a Creature gossip event handler.

In Multistate mode (default), events are either registered to the WORLD state (-1) or the MAP states (map ID). These events will only ever trigger on their respective state.

In Compatibility mode, all events are registered to the WORLD state (-1).

ID Event State Parameters Comment
1 ON_HELLO MAP event, player, object Object is the Creature/GameObject/Item. Can return false to do default action.
2 ON_SELECT MAP event, player, object, sender, intid, code, menu_id Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip. Can return false to do default action.

Synopsis

cancel = RegisterCreatureGossipEvent( entry, event, function )

cancel = RegisterCreatureGossipEvent( entry, event, function, shots )

Arguments

number entry

Creature entry Id.

Valid numbers: integers from 0 to 4,294,967,295.

number event

Creature gossip event Id, refer to table above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

function cancel

A function that cancels the binding when called.

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