Class GameObject [-] [+]

Inherits all methods from: Object, WorldObject

Methods

Despawn

Despawns a GameObject

GetDBTableGUIDLow

Returns the guid of the GameObject that is used as the ID in the database

GetDisplayId

Returns display ID of the GameObject

GetGoState

Returns the state of a GameObject Below are client side [GOState]s off of 3.3.5a

GetLootRecipient

Returns the Player that can loot the GameObject

GetLootRecipientGroup

Returns the Group that can loot the GameObject

GetLootState

Returns the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

HasQuest

Returns 'true' if the GameObject can give the specified Quest

IsActive

Returns 'true' if the GameObject is active

IsDestructible

Returns true if the GameObject is a destructible, false otherwise.

IsSpawned

Returns 'true' if the GameObject is spawned

IsTransport

Returns 'true' if the GameObject is a transport

RemoveFromWorld

Removes GameObject from the world

Respawn

Respawns a GameObject

SaveToDB

Saves GameObject to the database

SetGoState

Sets the state of a GameObject

SetLootState

Sets the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

SetRespawnTime

Sets the respawn or despawn time for the gameobject.

UseDoorOrButton

Activates a door or a button/lever

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